Today I did the View aligned 3D Texture Slicing. The only thing different here is that we have to get the intersection test between a plane parallel to the viewing plane and intersect it to the unit cube placed at origin.
I will add transfer functions to this and the object aligned version later.
A collection of tricks, thoughts, ideas and solutions from a graphics programmer. This blog contains my experiences, tips and tricks, everyday problems and their solutions. This blog serves not only as my reference but also for the whole world at large.
Saturday, June 7, 2008
View aligned 3D Texture Slicing
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