Sunday, October 30, 2016

Glass effect in Three.js

I have been frequenting Philip Rideout's  blog. Recently, I had to implement the glass effect in three.js. I found out a nifty technique thanks to ofcourse Philip who details a pretty useful technique here. I managed to port it to three.js and then I added in specular highlights. The result ...
Dragon
Stanford bunny
Armadillo

I will detail the internals if there is some interest.

Sunday, January 3, 2016

Preview of my article in Game Engine Gems 3

My article in Game Engine Gems 3 is about implementing deformables using Strain based Dynamics.
Some excerpts from the Introduction

 This chapter provides a simple and straightforward implementation of strain based dynamics for both surface (cloth) and mesh models (tetrahedral mesh). A snapshot from an implementation of the technique described in this chapter is shown in Figure [xx].

Snapshots from the included demo:

Strain based dynamics for simulating tetrahedral meshes

Strain based dynamics for simulating anisotropic cloth
Live manipulation of cloth mesh

The book will be published at GDC2016. Additional information may be obtained from the original book website Game Engine Gems 3. Hope all of you will have a lot of fun reading this chapter. I had a lot of fun writing it. Hope all of you will love this book as it contains a lot of cool chapters. Really looking forward to it.

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