Saturday, June 7, 2008

View aligned 3D Texture Slicing


Today I did the View aligned 3D Texture Slicing. The only thing different here is that we have to get the intersection test between a plane parallel to the viewing plane and intersect it to the unit cube placed at origin.

I will add transfer functions to this and the object aligned version later.



View aligned 3d texture slicing

No comments:

Post a Comment