Tuesday, September 14, 2010

Path tracing in GLSL

Finally, I was able to implement path tracing in GLSL. The results are stunning. Currently, my path tracer handles diffuse and specular shading. Adding refraction would be easy. Willl add it in a day or two. Here is the video. The demo runs at 15 fps with 128 samples per ray.

0 comments:

Popular Posts

Copyright (C) 2011 - Movania Muhammad Mobeen. Awesome Inc. theme. Powered by Blogger.