Packt publishing has launched a new course Building Android Games with OpenGL ES I will be reviewing this course in a couple of days on my blog. Looks like an interesting course to me. Here is the Table of Contents from the course.
- Getting Started with OpenGL ES [14:53 minutes]
- Setting Up OpenGL ES in Eclipse
- Creating an OpenGL ES Environment
- Creating Your First Shaders
- Loading and Compiling the Shaders
- OpenGL ES Math [16:23 minutes]
- OpenGL ES Matrix System
- Vector Math
- Projection Matrix and Camera View
- Transformation Matrix - Scale and Translate
- Transformation Matrix - Rotation and Final
- Theory - Quaternions
- Lighting [16:28 minutes]
- Ambient Lighting
- Diffuse Lighting
- Specular Lighting
- Directional Light
- Point Light
- Spot Light
- Texturing [08:46 minutes]
- Loading Textures
- Creating New Shaders for Texturing
- Drawing the Texture
- Texture Filtering
- Particle Systems [07:34 minutes]
- Shaders for a Particle System
- Adding a Particle System
- Drawing the Particle System
- Customizing the Particles
- Breakout – Assets and UI [12:25 minutes]
- Menu Screens
- Game Interface
- Creating the Bricks
- Creating the Ball and Paddle
- Sound Effects
- Breakout – Gameplay [14:46 minutes]
- Ball Movement
- Paddle Input - Touch
- Paddle Input - Accelerometer
- Collisions - Broad Phase
- Collisions - Narrow Phase
- Scoring and Lives
- Breakout – Finishing Touches [11:21 minutes]
- Creating a Local HighScores Table
- How to Publish Your Game
- Optimization Techniques
- How to Add In-App Purchases
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