This time, I have tried to do simple cloth simulation in HTML5
canvas element using the famous THREE.js javascript rendering
engine. The engine is very fast and very good. I will be
extending this work to use WebGL and GPUs later but this was
to just get my feet wet.
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For full view textured version: A collection of tricks, thoughts, ideas and solutions from a graphics programmer. This blog contains my experiences, tips and tricks, everyday problems and their solutions. This blog serves not only as my reference but also for the whole world at large.
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4 comments:
hi...firstly thanks for your sharings.almost i read all examples.i started working with physx sdk 3.1 a few days ago.i haven't sufficient documetations about physx.maybe it is not too hard but i have difficulty in understanding.i downloaded samples solution and researched it.but it is too complicated for me.i didnt understand how to draw actors on screen.for example i create a box and i want to move with keyboards inputs.imove one direction.but i dont know how to rotate left or right.if you have this type of codes ,can you share me. not only this topic but also create PxD6Joint and set constraints them.i want to create a arm and hold something.if you help me,i m so pleasure...
Hi,
The tutorials assume you already know how to draw a box and other stuff in OpenGL. So I suggest you look at a basic OpenGL book.
I am looking for a highly trust worthy three.js developerto work on a confidential project? Any interest?
dl@provantagecapital.com
Hi DJLAD,
What sort of a project is it? Could you elaborate a bit more in a private email.
Thanks,
Mobeen
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