A collection of tricks, thoughts, ideas and solutions from a graphics programmer. This blog contains my experiences, tips and tricks, everyday problems and their solutions. This blog serves not only as my reference but also for the whole world at large.
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There has been a major revamp of the PhysX API from version 3. I will try to convert all of the existing tutorials into PhysX3 so here I go ...
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In this tutorial, I will show you how to create a simple box at a specific position and let it bounce under influence of gravity. We will ...
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Finally, I was able to code the mass spring shader using the vertex shader and info. given in Chapter 11 of OpenGL superbible fifth edition....
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In this tutorial, I will show you how to create a simple box at a specific position and let it bounce under influence of gravity. We will be...
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I went to see the power of the NVIDIA PhysX sdk. So I downloaded the sdk from the PhysX developer site. While the sdk contains a lot of ...

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