Some excerpts from the Introduction
This chapter provides a simple and straightforward implementation of strain based dynamics for both surface (cloth) and mesh models (tetrahedral mesh). A snapshot from an implementation of the technique described in this chapter is shown in Figure [xx].
Snapshots from the included demo:
|Strain based dynamics for simulating tetrahedral meshes|
|Live manipulation of cloth mesh|
The book will be published at GDC2016. Additional information may be obtained from the original book website Game Engine Gems 3. Hope all of you will have a lot of fun reading this chapter. I had a lot of fun writing it. Hope all of you will love this book as it contains a lot of cool chapters. Really looking forward to it.