My article in Game Engine Gems 3 is about implementing deformables using Strain based Dynamics.
Some excerpts from the Introduction
This chapter provides a simple and straightforward implementation of strain based dynamics for both surface (cloth) and mesh models (tetrahedral mesh). A snapshot from an implementation of the technique described in this chapter is shown in Figure [xx].
Snapshots from the included demo:
The book will be published at GDC2016. Additional information may be obtained from the original book website Game Engine Gems 3. Hope all of you will have a lot of fun reading this chapter. I had a lot of fun writing it. Hope all of you will love this book as it contains a lot of cool chapters. Really looking forward to it.
Some excerpts from the Introduction
This chapter provides a simple and straightforward implementation of strain based dynamics for both surface (cloth) and mesh models (tetrahedral mesh). A snapshot from an implementation of the technique described in this chapter is shown in Figure [xx].
Snapshots from the included demo:
Strain based dynamics for simulating tetrahedral meshes
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Live manipulation of cloth mesh |
The book will be published at GDC2016. Additional information may be obtained from the original book website Game Engine Gems 3. Hope all of you will have a lot of fun reading this chapter. I had a lot of fun writing it. Hope all of you will love this book as it contains a lot of cool chapters. Really looking forward to it.
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