A collection of tricks, thoughts, ideas and solutions from a graphics programmer. This blog contains my experiences, tips and tricks, everyday problems and their solutions. This blog serves not only as my reference but also for the whole world at large.
Monday, June 9, 2008
Light makes a very big difference.
Don't believe me take at a look at the snapshots yourself. I have added gradient based lighting on the 2D object based texture slice volume rendering.
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