An eye into my World -Tricks, Thoughts, Ideas, Solutions

A collection of tricks, thoughts, ideas and solutions from a graphics programmer. This blog contains my experiences, tips and tricks, everyday problems and their solutions. This blog serves not only as my reference but also for the whole world at large.

Tuesday, January 25, 2011

Mass spring system in OpenGL 3.3

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Finally, I was able to code the mass spring shader using the vertex shader and info. given in Chapter 11 of OpenGL superbible fifth edition....
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