An eye into my World -Tricks, Thoughts, Ideas, Solutions

A collection of tricks, thoughts, ideas and solutions from a graphics programmer. This blog contains my experiences, tips and tricks, everyday problems and their solutions. This blog serves not only as my reference but also for the whole world at large.

Showing posts with label Mitsuba Renderer. Show all posts
Showing posts with label Mitsuba Renderer. Show all posts
Sunday, July 21, 2013

Mitsuba Renderer: Loading PLY model files

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In this tutorial, we will look at how to load the PLY dataset. Such datasets are quite common in graphics research and most rendering pape...
2 comments:
Thursday, July 18, 2013

Mitsuba Renderer: Rendering spheres with plastic material and different integrators

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In the last tutorial, we looked at a fairly stardard Lambartian/Diffuse material. We will now look at another material type which has s...
Wednesday, July 17, 2013

Mitsuba Renderer: A more complete example

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In the last tutorial, we had looked at a very simple example usage of Mitsuba with only a single sphere primitive. We will now look at a mo...
Tuesday, July 16, 2013

Getting started with the Mitsuba Renderer

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Mitsuba Renderer: An unbiased physically based  renderer written by Wenzel Jakobs who is a PhD student at Cornell. It is inspired and takes...
3 comments:
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