tag:blogger.com,1999:blog-8216868933119618528.post8277997186230961215..comments2024-01-24T01:24:57.800-08:00Comments on An eye into my World -Tricks, Thoughts, Ideas, Solutions: Order independent transparency (Front to back depth peeling)MMMovaniahttp://www.blogger.com/profile/02716826252349695343noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-8216868933119618528.post-57768571063413121712017-05-22T08:23:57.611-07:002017-05-22T08:23:57.611-07:00Hi Jam-in!,
We need color blending FBO because ...Hi Jam-in!,<br /> We need color blending FBO because the blended result of pass n-1 is read to get the result for the pass n and this continues for all the depth slices. MMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-35539513138600152982017-05-21T05:27:06.249-07:002017-05-21T05:27:06.249-07:00Hi
Why do you need a color blending FBO ? Why not...Hi<br /><br />Why do you need a color blending FBO ? Why not rendering the blending directly to the main screen ?Jam-in!https://www.blogger.com/profile/02154351154740247823noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-59398598552756782592014-03-17T23:14:05.768-07:002014-03-17T23:14:05.768-07:00HI,
You can download the source code from my boo...HI,<br /> You can download the source code from my book which contains a more modern implementation of this technique.<br /><br />http://www.packtpub.com/support/11991<br />MMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-35171970338946556162014-03-17T09:44:24.244-07:002014-03-17T09:44:24.244-07:00Iam not sure how you implemented those g_XXX Metho...Iam not sure how you implemented those g_XXX Methods.<br /><br />Can you give me any more information?<br /><br />I much appreciate your help.Katihttps://www.blogger.com/profile/04481845769370037330noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-72554096718587198812014-03-17T09:43:41.458-07:002014-03-17T09:43:41.458-07:00This comment has been removed by the author.Katihttps://www.blogger.com/profile/04481845769370037330noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-21719116030018873432013-06-09T00:03:47.525-07:002013-06-09T00:03:47.525-07:00Yes u will need shaders to implement depth peeling...Yes u will need shaders to implement depth peelingMMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-2986369620287565542013-06-04T07:25:51.505-07:002013-06-04T07:25:51.505-07:00Are shaders mandatory for the depth peeling?Are shaders mandatory for the depth peeling?electhttps://www.blogger.com/profile/15714619914142344532noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-6696734372156784182011-02-21T01:33:46.585-08:002011-02-21T01:33:46.585-08:00You are always welcome :)You are always welcome :)MMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-10831349007345900942011-02-14T01:20:34.816-08:002011-02-14T01:20:34.816-08:00Really nice,
Looking for this.
Thank you very mu...Really nice,<br /><br />Looking for this.<br /><br />Thank you very muchKhoa Nguyenhttps://www.blogger.com/profile/13494636328769899918noreply@blogger.com