tag:blogger.com,1999:blog-8216868933119618528.post5561569211454626921..comments2024-01-24T01:24:57.800-08:00Comments on An eye into my World -Tricks, Thoughts, Ideas, Solutions: Cloth in PhysX 3.1MMMovaniahttp://www.blogger.com/profile/02716826252349695343noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-8216868933119618528.post-42726523941968859172017-09-23T02:22:05.015-07:002017-09-23T02:22:05.015-07:00Hi,
Thanks for the detailed tutorials.
It will be...Hi,<br />Thanks for the detailed tutorials.<br /><br />It will be of huge help if you can share the code you created. Current DropBox links are not working.<br /><br />Thanks in advance.<br /><br />AmjadAnonymoushttps://www.blogger.com/profile/13601359804851104933noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-73399297756787683372013-01-19T05:33:40.693-08:002013-01-19T05:33:40.693-08:00Hi,
I think my university account has been disa...Hi,<br /> I think my university account has been disabled. <br />PhysX 3.2.1 version is here: https://dl.dropbox.com/u/5513476/PhysX_Stuff/Cloth%28PhysX_3.2.1%29.zip<br />PhysX 3.1 version is here: <br />https://dl.dropbox.com/u/5513476/PhysX_Stuff/SimpleCloth%28PhysX3.1%29.zip<br /><br />See if this helps.<br />Regards,<br />MobeenMMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-27737452132386986452013-01-17T00:53:00.370-08:002013-01-17T00:53:00.370-08:00Hi Mobeen, I try to download the source code of &q...Hi Mobeen, I try to download the source code of "cloth in PhysX3.1", but it is not successful. The reason is the system cannot find the path specified, could you post the source code again?Anonymoushttps://www.blogger.com/profile/02445153273216025841noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-32282094030669036732012-11-20T17:45:14.671-08:002012-11-20T17:45:14.671-08:00Hi Abhinav,
As far as the PhysX3.2 is concerned...Hi Abhinav,<br /> As far as the PhysX3.2 is concerned, it does not support tearing hence I dont think API supports this. You can instead find the candidate triangles/edges/vertices and simply delete them. You will need to cast a ray from the camera to the scene and get the nearest triangle. Then remove that triangle. <br /><br />Hope this helps,<br />MobeenMMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-35451908859835358562012-11-20T10:16:45.878-08:002012-11-20T10:16:45.878-08:00Hello Mobeen, Thank you for your tutorial. I modif...Hello Mobeen, Thank you for your tutorial. I modified your tutorial a bit so as to make a bullet (sphere) go through the cloth. It works fine but the bullet leaves no hole. Do you know how I could simulate the hole as the bullet goes through it?<br />Thanks.Anonymoushttps://www.blogger.com/profile/03199618553057058822noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-71407649797136067502012-03-16T09:01:40.376-07:002012-03-16T09:01:40.376-07:00Hi enigma,
I have not tried this but may be you ...Hi enigma,<br /> I have not tried this but may be you can either <br />1) set the mass of the sphere to a very small value and see whether it stick on the net or<br />2) set the stiffness of the cloth to a higher value. <br /><br />I tried to play with these but I was also not able to make the sphere stick on the cloth, may be u can try asking on the NVIDIA PhysX forums and let me know if u find a solution to this.MMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-997426545446390612012-03-13T10:44:59.643-07:002012-03-13T10:44:59.643-07:00Hi Mobeen,
I've modified the sample in order t...Hi Mobeen,<br />I've modified the sample in order to have a sort of net under the sphere (simply putting to 0 the weight of the other two corner of the mesh).<br />But the sphere passes through the net and falls on the ground.<br />Is right this behavior? There isn't the possibility of maintain the sphere over the net and have the sphere that reacts based on the net movement?<br />I don't understand if is a limit of the new PhysX SDK.<br />Thanks.enigmahttps://www.blogger.com/profile/01568144561700285741noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-40729882467139308032011-12-08T04:52:58.247-08:002011-12-08T04:52:58.247-08:00Hi Enigma,
AFAIK, the current Physx 3.1 API does...Hi Enigma,<br /> AFAIK, the current Physx 3.1 API does not provide debug visualization of cloth. That is exactly the reason why there is no tutorial/sample on cloth in the API.MMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-55811894105893950732011-12-06T05:41:34.245-08:002011-12-06T05:41:34.245-08:00Hi Mobeen, great tutorial, it was very useful for ...Hi Mobeen, great tutorial, it was very useful for me to start with cloth.<br />I've just a question about PhysX Visual Debugger: I've seen taht the cloth isn't visible in the render window of the debbugger, there is only the cube. There is a solution for that? Thanks.enigmahttps://www.blogger.com/profile/01568144561700285741noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-29575989687314690342011-11-15T00:38:00.694-08:002011-11-15T00:38:00.694-08:00Hi Edgar,
Yeah it works fine for me I did not ha...Hi Edgar,<br /> Yeah it works fine for me I did not have time to write out the tutorial on it but it works exactly as in the previous versions.MMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-45666936807395812032011-11-14T11:19:40.892-08:002011-11-14T11:19:40.892-08:00Hi Mobeen, did you get a soft body works in Physx ...Hi Mobeen, did you get a soft body works in Physx 3.0 or 3.1 with a deformable classes? ThanksEdgarhttps://www.blogger.com/profile/09891868887928687261noreply@blogger.com