tag:blogger.com,1999:blog-8216868933119618528.post2278502663622694908..comments2024-01-24T01:24:57.800-08:00Comments on An eye into my World -Tricks, Thoughts, Ideas, Solutions: OpenGL 3.0 and above deprecated func. and their replacementMMMovaniahttp://www.blogger.com/profile/02716826252349695343noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8216868933119618528.post-8118223120075799522014-08-24T07:39:42.902-07:002014-08-24T07:39:42.902-07:00Thanks for the update on glTexStorage. Was still u...Thanks for the update on glTexStorage. Was still using glTexImage in GL ES 2.0.wolverinehttps://www.blogger.com/profile/08580510386599143970noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-82252309623013226592014-06-24T08:53:37.724-07:002014-06-24T08:53:37.724-07:00Yes for v 3.0 and above core profile. For texture ...Yes for v 3.0 and above core profile. For texture mapping though you need to use glTexStorage functions rather than glTexImage.<br /><br />For v 4 and above, if you find anything missing, please add in the comments.MMMovaniahttps://www.blogger.com/profile/02716826252349695343noreply@blogger.comtag:blogger.com,1999:blog-8216868933119618528.post-45044144330238903922014-06-24T07:39:58.552-07:002014-06-24T07:39:58.552-07:00Is this list updated ?Is this list updated ?wolverinehttps://www.blogger.com/profile/08580510386599143970noreply@blogger.com