Sunday, June 8, 2008

Transfer function loaded into 2D object based texture slicing


Today, I added the transfer functions. First I made a simple class to wrap a transfer function. This class has a very easy interface. To add color point curve, simply call TransferFunction::AddPoint(int intensity, float opacity). Then I added it to my object based 2D texture slicer. See the snapshots for details.


Transfer function object based texture slicing
Transfer function object based texture slicing
Transfer function object based texture slicing

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